Minecraft fallout nv map download






















Brotherhood of Steel. Cap counterfeiting shack. Bitter Springs recreation area. Fisherman's Pride shack. Boulder Beach Campground. Searchlight North gold mine. Snyder Prospector Camp.

Cliffside prospector camp. NCR Correctional Facility. Powder Ganger camp north. Powder Ganger camp west. Makeshift Great Khan camp. Spring Mt. Ranch State Park. Samson rock crushing plant. South Vegas ruins east entrance. The Basincreek Building. Junction 15 railway station. Allied Technologies offices. Grub n' Gulp rest stop. Mountain Shadows campground. Abandoned Brotherhood of Steel bunker.

Highway 95 Viper's encampment. Ranger Station Charlie. Powder Ganger camp south. Powder Ganger camp east. Emergency service railyard.

Camp Searchlight. Aerotech office park. Bitter Springs. El Dorado substation. Sniper's nest. Mojave Outpost. NCR Ranger Safehouse. Ranger station Alpha.

Ranger station Bravo. Ranger station Charlie. Ranger station Delta. Ranger station Echo. Ranger station Foxtrot. Boulder City.

Crimson Caravan Company. Gun Runners Fallout: New Vegas. NCR Sharecropper Farms. Quarry Junction. New California Republic Correctional Facility. Hunter's farm. Powder Ganger camp east. Powder Ganger camp north. Powder Ganger camp south.

Powder Ganger camp west. Bonnie Springs. Highway 95 Viper's encampment. Horowitz farmstead. Raided farmstead. New Vegas Strip. Black Mountain. North Vegas square. Bradley's shack. Brewer's beer bootlegging. Cap counterfeiting shack. Cliffside prospector camp.

Deserted shack. El Rey Motel. Field's shack. Fisherman's Pride shack. Gibson scrap yard. Grub n' Gulp Rest Stop. Harper's shack. Miguel's Pawn Shop. Mole rat ranch. Monte Carlo Suites. Neil's shack. Raul's shack. Scavenger platform. Smith Mesa prospector camp. Snyder prospector camp. The Prospector's Den. The Thorn. East pump station. South cistern. West pump station. Allied Technologies Offices. Bitter Springs Recreation Area. Blue Paradise Vacation Rentals.

Boulder Beach Campground. Brooks Tumbleweed Ranch. California Sunset Drive-in. The alien captain is equipped with the unique Alien Blaster. Hunter's Farm is a simple one-story house with a few rooms and not much around it. Powder Gangers spawns outside of the house, but they are sometimes killed by geckos before the Courier reaches the house. Ivanpah Dry Lake is a vast expanse of sand with a small hill in the center with a harvestable honey mesquite pod and a burned-out car.

A line of giant soldier ants and giant worker ants will be encountered moving between the ant mound and the corpse of a giant radscorpion lying on the road south of this track. The Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.

Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator. Jacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains. By , Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend.

At Jacobstown Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry. Notable loot: Snow globe - Mt. Jean Sky Diving is the remains of an old sky-diving school, now overrun by a few Powder Gangers. Just behind the shack is an old airplane, which was once used for sky-diving.

The Junction 15 Railway Station is an old abandoned train station that cannot be entered next to train tracks. Lake Las Vegas is completely separate from Lake Mead, with a small dam in the northeast edge of the lake.

It provides a good source of water for the NCR Sharecropper Farms to the northwest, thanks to the snaking pipeline. The Lake Mead Cave is located underwater. The entrance to the cave is marked above the surface by a partially sunken fishing boat. The cave is split into two major sections. The first section has an above-water surface that can be used to regain oxygen. The second section has no way to regain oxygen, so the rebreather is highly recommended. The Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game.

The only way to enter the camp is during the final leg of the main quest. There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.

The Legion Raid Camp is a small camp with two levels, there is a storage tent and two red tents on the upper level. On the lower level, there is one more tent. Each level has a campfire. There are also two Powder Gangers being held hostage at the camp. Lone Wolf Radio is an abandoned trailer containing scattered radio equipment, some scrap electronics, a few sensor modules, and a mattress. The house contains a workbench.

This recently abandoned camp has a few empty Whiskey bottles, a Campfire for crafting, and a hollowed-out rock containing random loot. It is on the edge of the trail. Some scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies.

Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion's large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm.

In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside. Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse.

Mesquite Mountains Camp Site consists of two tents each containing two beds. East of the camp and below the ledge has the abandoned vehicles. The Mesquite Mountains Crater is a heavily irradiated place.

The area has been charred by the bombs and the pools of water are quite irradiated. Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.

Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside.

Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine. Miguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside. Inhabitants: Miguel merchant , Keller only appears if the Courier progresses to a certain point in Contreras's quest. Mojave Drive-in is the starting point for the add-on Old World Blues.

With the Old World Blues add-on installed, in the center of this area is a crashed satellite. At midnight, the crashed satellite will begin a display on the drive-in screen. Related quest: Midnight Science Fiction Feature! Investigate the midnight showing at the Mojave Drive-in.

Mojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there.

The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues. The gate to the southwest continues along the I, however it is locked. Faction: New California Republic. Kilborn, Rose of Sharon Cassidy former caravaneer and potential companion , traveling merchants and caravaneers, NCR troopers. The Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats.

A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn.

A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat. North of the ranch is a Mojave home with two average locked doors. It's apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.

To the east of the ranch there is a ruined building beware of traps on each entrance. Inside the ruined building there is a hard locked room that contains a sniper rifle and some.

There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door. The Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs that deny access to the second floor.

One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside. The Morning Star Cavern is a small, single crescent-shaped room.

The entrance to the cave is surrounded by rocks and skeletons. Next to the Hollowed-out rock, the Courier can find an explosives crate filled with various explosives. The Mountain Shadows Campground is a small campsite with a campfire on the eastern side with various minor loot scattered around. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision.

However, most of the prison guards were pulled away to run Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.

The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of caps, or you can try pickpocket the key from him, or simply kill him for the key.

There are three rooms inside the safehouse: a dining room which contains a water fountain , a bedroom, and a generator room for the electricity. Inhabitant: Ranger Gomez the Courier can request a small amount of a specific ammunition type from her every few days. This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize.

On the field there are several poorly built greenhouses and a barracks. After the war it became the home to the Boomers, former occupants of Vault The entrance into this area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields' shack.

When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel with a very hard lock located north of Gypsum Train Yard.

It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels. There are two hangars. One hangar houses the remaining parts of a B bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here. Nelson is a small settlement that was taken over by Caesar's Legion during the Battle of Nelson.

Currently a group of Legionaries under the command of Dead Sea are stationed there. Notable loot: Liberator a unique variant of the machete, can be looted from Dead Sea in the eastern barracks, or if siding with the Legion, the weapon is given to you by Dead Sea after completing We Are Legion , Nuka-Cola Victory inside the Nelson House west of the two barracks.

The Nevada Highway Patrol Station is an abandoned patrol station that is used as a base of operations for members of the Jackals. In front of the building are three run-down police cars. Enemies: Jackal gang members, Jackal gang leader, Convicts, and Feral ghouls outside ; Jackal gang members and Giant mantis nymphs inside.

Only one of each type can be installed. Installing an implant takes 3 hours of in-game time each. New Vegas Steel is a run down steel works located in the heart of Fiends territory.

The computer on the left in the entrance room shows that a factory automation test has been running for years. Nipton is a small town that will be found ravaged by Caesar's Legion in Inhabitants: Oliver Swanick 1st place lottery winner , Boxcars 2nd prize winner , several crucified Powder Gangers, Vulpes Inculta Leader of the frumentarii , Legionaries. The Nipton Road Pit Stop consists of a couple of burned-out houses, a campfire with some healing powder and some makeshift beddings.

Note: If you go up the road to the east, towards Nipton, you may run into Jacklyn and Tomas in a gunfight. If you wait for the fight to finish you can take 9 Sunset Sarsaparilla star bottle caps. The Nipton Road Reststop is located on the junction of highway 15 and the It consists of the Nipton Road general store, a destroyed house to the south and an inaccessible house to the north. Nopah Cave is a small ancient cavern. It was once famed for trilobite fossils, but fire geckos roam here now.

Most of the buildings are decrepit and falling apart. The only places of interest here are an apartment building called The Gray and a manhole to the North sewers. Note: Jules holds the schematic for. The Northern Passage serves as the starting point for the Fallout: New Vegas add-on Honest Hearts, as well as a checkpoint for the path to Zion if Honest Hearts is not installed, the Northern Passage is covered by a barrier of fallen rocks. Inhabitants: Jed Masterson caravaneer , Stella caravan guard , two Happy Trails caravan guards, Ricky pathological liar.

Faction: Novac. The Old Nuclear Test Site is a highly radioactive place. On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses. Inside the shack there is a refrigerator, an oven, some shelves, a dresser, and in the corner a queen-sized bed with dead ghoul-wannabe Trash lying on it. It is located at the head of trail , and just north of Violet's trailer fort.

The Powder Ganger Camp East is a makeshift camp built into the side of a cliff, there are wooden barricades that act as protection. Powder charges litter the surrounding area. The Powder Ganger Camp North is a makeshift camp built into the side of a cliff. The Powder Ganger Camp South consists of an overturned train container leaning against a rock, with two large rectangular pieces of scrap functioning as a roof.

The Powder Ganger Camp West consists of a trailer with a bed and some boxes of loot, and a semi truck with its contents spilling out into the irradiated sludge. Inhabitants on overpass: Samuel Kerr, merchant food and repair services; Michelle Kerr, merchant weapons, ammunition, food ; Arms merchant weapons, weapon mods, ammunition, armor, clothing, misc items ; Veronica Santangelo Brotherhood of Steel , a player companion, can be recruited here; Ezekiel Followers of the Apocalypse.

Inhabitants under overpass: Alexander, a Gun Runner weapons, weapon mods, ammunition, misc items ; Gun Runners guard, Alexander's bodyguard; The Forecaster, sells the thoughts. Quests unmarked : Thought for the Day: buy the thoughts about "You", "Everywhere", and "Here" for caps each. Notable loot: Sunset Sarsaparilla star bottle cap.

Tools: Sierra Madre vending machine, Reloading bench, and Workbench. Notable loot: Dean's Electronics, Elijah's chemistry set, Td power helmet. Buildings: Aerotech suite , Aerotech suite , Aerotech tent. Unmarked Investigate Keith's shady dealings. Enemies: Giant ants, Viper gunslingers, Fiends. Ant Mound It is an old farm, overrun by fire ants. Enemies: Fire ants, Fire ant queen. Plants: White horsenettles. Notable loot: Salesman Weekly 2. Enemies: Giant rats, Cazadores. Notable loot: Tumblers Today, La Fantoma!

Black Mountain Black Mountain was unoccupied for over a century after the war. Radio station: Black Mountain Radio. Faction: State of Utobitha. Buildings: Broadcast building, Prison building, Storage building. Eyesight to the Blind Head to Black Mountain and install the remote signal transmitter in one of the consoles.

Black Rock Cave Black Rock cave is a very small cavern. Enemies: Nightkin master, Nightkin, Radscorpions outside. Notable loot: the Paladin Toaster, a unique version of the zap glove. Bloodborne Cave Inside the cave, there is a campfire near the entrance where the Courier can find a key. Enemies: Night stalkers, Legendary night stalker, Fire Geckos outside. Related quest: Bleed Me Dry Collect nightstalker eggs. Blue Paradise Vacation Rentals Three beach houses, a small picnic area, submerged docks and many boats make up this lakelurk nest.

Buildings: Sunken beach houses. Enemies: Lakelurks. Notable loot: Sunset Sarsaparilla star bottle caps 2. Bonnie Springs Bonnie Springs is an old mining ghost town. Faction: Vipers. Enemies: Viper gunslingers, two Viper leaders, Cazadores. Boulder Beach Campground The campground has a bed inside the trailer and a campfire.

Intercept the Great Khans at Boulder City. Unmarked Defacing the Humble Stone. Unmarked Meet Victor near Boulder City. Bradley's Shack Bradley's Shack is a small shack. Faction: Jackals. Brewer's Beer Bootlegging Brewer's beer bootlegging is a small shack. Owner: Gourd found dead. Enemies: Cazadores outside. Many portions of the cave are slightly radioactive. Enemies: Giant rats. Plants: Broc Flowers outside. Brooks Tumbleweed Ranch Behind the ranch house is a cattle pen, seemingly empty, with a few tumbleweeds drifting idly in the breeze.

Building: Tumbleweed Ranch House. Brotherhood of Steel Safehouse The Courier can only gain entrance to the BoS Safehouse after finishing the quest Still in the Dark, also have a positive reputation with the Brotherhood of Steel and have the rating "Liked". Faction: Brotherhood of Steel. Inhabitant: Paladin Sato repairman. Tools: Reloading bench and Workbench. Faction: Caesar's Legion. Inhabitant: Veteran Atticus.

Tools: a campfire outside. California Sunset Drive-in The California Sunset Drive-in is an abandoned drive-in with a few cars and trash cans, with the blank movie screen at the forefront.

Enemies: Feral ghouls, Radscorpions, Bark scorpions. Building: Captain Dean Boat Rentals. Related quest: Volare! Find the Crashed B near Callville Bay. Notable loot in the store : Sunset Sarsaparilla star bottle caps 2 , Lad's Life.

Return to Sender Speak with Sergeant Reyes, then travel to all Ranger stations and deliver the codes. Restoring Hope Defeat the Legion at Nelson. Collect the Legion ears for Private James Sexton. Radio station: Camp Guardian Radio. Faction: NCR formerly. Enemies: Giant rats, Radscorpions, Bark scorpions. The White Wash Find out what happened to Cpl. There Stands the Grass Speak to Dr. Thomas Hildern. Unmarked Dealing with Contreras.

Help Lt. Boyd interrogate Silus or help Silus escape. Return Ranger Morales' corpse to his wife Christina. Help Cpl. William Farber fix the food processor. William Farber find a meat vendor. Kill Motor-Runner and receive a reward from Col. Related quests: Eye for an Eye Collect some intel on Legion troop movements and plant a bug in their radio. Wheel of Fortune Explore the buildings with Logan.

Owner: Cannibal Johnson, a former Enclave soldier. Canyon Wreckage Canyon Wreckage is the starting point for the add-on Lonesome Road if Lonesome Road is not installed, the path to the Divide will be blocked by the wreckage of several burnt-out cars, trucks, and other objects.

Connects to: Pass to Canyon Wreckage.



0コメント

  • 1000 / 1000